Station Exterior Layer
The station exterior layer is where orbit becomes infrastructure.
Primary purpose
This layer is responsible for the station as a visible, connected object in space.
It covers:
- hull or frame expansion
- module attachment
- docking and traffic
- external cargo exchange
- solar arrays and exposed power systems
- tether, elevator, and shuttle interfaces
- vulnerability to damage and interruption
Desired feel
This layer should feel:
- architectural
- exposed
- strategic
- throughput-driven
The player should feel that the station’s shape matters because shape determines role, access, and survivability.
Key gameplay questions
- where should docks be placed
- how should cargo enter and leave the station
- what external systems are worth armoring or duplicating
- when should the player enlarge the station shell instead of optimizing current traffic
- how dependent should this station remain on planetary imports
Station exterior loops
Expansion loop
- identify an orbital bottleneck
- add structural capacity
- connect it to traffic and power
- absorb the next growth threshold
Traffic loop
- watch docks and cargo queues
- identify overloaded ingress or egress points
- reorganize approach patterns or add external handling capacity
- smooth throughput between planet, station, and frontier
Exposure loop
- place a critical external system
- gain new throughput or energy capability
- inherit new vulnerability
- decide whether to harden, duplicate, or accept the risk
Exterior identity
The exterior should reveal the station’s strategic identity at a glance:
- shipyard station
- cargo relay station
- orbital refinery station
- elevator anchor station
- frontier dispatch station
That identity should not be only cosmetic. It should emerge from real structural decisions.